4) Take the last vertex in the set and. Some tips for exporting. Disastrous_Menu_625. Bug Unresolved. Blender Version Broken: (example: 2. Creating a default set. infinite saving in Painter. This package implements a collection of methods and classes for polygon mesh processing, ranging from basic operations on simplices, to complex geometry processing algorithms. For reasons specific to how these polygons are generated, it is difficult to simply down-sample and get a smaller set P. Controls which type of normal texture the baker should output. Select Polygon Fill : 4: 4: Select Smudge tool : 5: 5: Select Clone tool (relative source) 6: 6: Select Clone tool (absolute source) Ctrl+6: ⌘+6: Bake Mesh Maps: Ctrl+Shift+B: ⌘+Shift+B: Open the Baking settings window. My favorite tool for selecting parts of my model is the Polygon Fill tool. The problem with not triangulating is that if your engine chooses to triangulate the mesh in a different way then substance painter the normals can get a bit wonky. Improved performance by up to 15%. Baking failed with Color Map from Mesh; Black shading cross are visible on the mesh surface; Mesh parts bleed between each other; Normal map has strange. 4, 2021 10:45 a. Substance Painter Save Failed : In the last 8 hours I learned Substance Painter and I made another - Once this initial configuration is done, the settings will be remembered . Substance 3D Painter. If you see a number greater than 0 listed next to this entry, it means you have N-Gons in your model. To make it simple, the UVs depends on the triangulation. Substance 3D Painter supports the use of advanced layer presets . Therefore, if your object has been strongly changed (like the one in the picture from @Jhonatan19199094iq3u ), either the reprojection won’t be as expected or it won’t work at all. UV problem with FBX export. This has been an issue for i dont know about a year or more i feel and ive. A monotone polygon is a polygon whose boundary consists of two y-monotone chains. If crashes still occurs, disable Hardware Acceleration in Google Chrome (which will disable the use of the GPU). Settings( import_cameras=True,. Hi, I just got Substance Painter to paint UDIM models, but this infuriating glitch won't let me. scene 3d failed to triangulate polygon (no ear found). Hi I have a model (High poly & Low poly) exported as FBX from Blender 2. which two corners to use). Triangulations may be viewed as special cases of planar straight-line graphs. 80,let the Blender connnect the Substance Painter. Each resource can be replaced by an other one present in the shelf. I kept lowering the amount of active points in Zbrush by a combination of exporting subtools in small batches (based off of UV sets instead of the entire character) and reducing. 4) Apply Geometry masks to each fill layer so that each layer only projects it's texture per respective UDIM tile. JustinT polycounter lvl 2. Same goes with the 2D view, it will save the UV coordinates, not the. There are three sections in the file: the polygon vertices, the polygon segments and the hole specification. Proof I A triangle (n = 3) is trivial, so consider n > 3. However, giving you many possibilities to transfer your imagination into textures Substance Painter intensively consumes a lot of system resources, especially graphics card. We try all possible divisions like this and find the one that minimizes the cost of the triangle plus the cost of the triangulation of the two sub-polygons. Painting Your Model to Identify Materials. Substance Painter version: 8. Regards. 4) Apply Geometry masks to each fill layer so that each layer only projects it's texture per respective UDIM tile. That means selecting and unselecting works by using it to paint white or black. Now apply the scale. - Drag the 2 textures created before in the shelf, import them as texture, validate. This is the log: [Resources List Model] Icons memory budget set to 100MB. 0, Substance painter hangs up on loading scene indefinitely. We would like to show you a description here but the site won’t allow us. Hey everybody, I have errors when I'm creating a new project in Substabce Painter version 8. Maya automaticaly triangulate my model while export. Without triangulation, you might just have a match to someone else by chance. Turn on suggestions. Painter doesn't start on the right GPU; Startup Issues. exporting height, just the normals. Used Clean, deleted the imported projection texture files from shelf, every layer and projection brush, and from source folder, in separate save attempts, still not saving. Origin: Substance Painter: selecting UV Islands using the Polygon Fill Tool. Mesh flash to white when moving camera. triangulate before exporting and other stuff but at this point i tried everything and i. Second option is correct, however if Maya has a way to triangulate on export then that will do the same thing. Sometimes while working in the program, I press ctrl s to save, basically everything works fine, but it happens that at this moment it is written from below that the saving is going on, but it does not stop. When I created a radio in 3ds max and go for baking in subatance painter it show me some unwanted lines and sharp edges as you see in below images. I would like to triangulate a non-planar polygon (i. Resource showed in red are considerate as "outdated", it means a different version of the same resource is present in the shelf. 2 Correct answers. For me the data. In Blender's export fbx dialogue make sure Selected Objects is checked. Application failed to start because of Qt; Crash or freeze during startup; Software conflicts; Rendering Issues. We start from the same low-poly mesh with hard edges and normals, like in this figure: The normals are perpendicular to the surface. The polygon consists of many points (hundreds). For more details see the technical requirements. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Rendering (Iray) lets you create higher-quality, more realistic renders of your current project. All trademarks are property of their respective owners in the US and other countries. The new flooding algorithm applies to all types of polygons, whether simply or multiply connected. probably need to update your docs so that others don't waste a pile of time. I need help with Substance Painter not loading my 3D Models to paint on. I've tried triangulating the exported model in Blender, but. I Triangulate them with m 2 and n m triangles. New Here , Feb 07, 2022. original model made in maya has corrupted textures and geometry in render, and mesh exported from substance painter has no colours in the render, even though they're using the same textures. Hi guys, i'm having real issues trying to export my model as, well, any format really, to texture inside Substance Painter (SP). Depending on your algorithm you may be able to do this test as part of the triangle subdivision and skip the pass at the end. My first guess would be an outdated asset in your Layer stack. It has exactly 3 vertices at its corners and 3 edges connecting those points. I don't understand why this happening I made 2 or 3 models and this happening in all my models. Animation. Honestly substance painter just has a very poor normal map preview. When you import a mesh inside Substance 3D Painter, it automatically triangulates the mesh in the backroom. Whenever i use the polygon fill tool in substance painter in either 3D OR 2D views, my entire pc locks up and i have to reboot my system with a cold shutdown, - 14104935. The Resources Updater plugin allow to browse resources present in the currently opened project. Re: Uv seams on model despite setting shell spacing proper. 😞 . 69. Blender will not export FBX or Obj. Ultimately the best I could do was to group the objects into 35 or so texture sets so I can at least hide parts of the project. You booolean'd out those holes and didn't clean up the topo, so substance painter is left trying to figure out how up triangulate all those n-gons (substance needs to triangulate your mesh in order to be able to add any textures to them. Dot graph generation "triangulation failed" Ask Question Asked 5 years, 9 months ago. fbx I got not only triangulation but also artifacts during the baking Curvature map. Baking in Marmoset gives clean normal maps, but when importing them in Substance, the seam shows up. - Clear mask with Y. Maybe the model is perfect but it's a baking issue. New levels GUI with histogram display. I'm sorry it took me so long to get back to you due to work. This can be recognized if the lighting seems to be inverted, or coming from the wrong side, but only for some light directions. - quit masking (T again) - select your brush/stencil. I've done both openGL/directx, and I've done both check and uncheck 'USE UV Tile'. exporting as an obj, re-importing into a fresh Maya scene, and then re-exporting to Substance. – kneo. 5) Create a Paint/Fill layer on top of the layer stack to start painting over the textures. 38. Distributed under the MIT license. I kept lowering the amount of active points in Zbrush by. Once this initial configuration is done, the settings will be remembered . Oct 2017. Usage. If you load a new mesh in your document (via the Project Configuration window ), all your actions will be reprojected on that new mesh. m. Solution: always try to use the Mikk tangent space basis to calculate your normal maps. The issue is due to the mesh triangulation. Use it for masks only. Not sure what it went wrong there. Failed to load 3D scene. To project to a plane to generate an actual triangulated surface,. r/Substance3D. When starting a new file in Substance Painter I get the same messages and it won't open my model. The Clamp option at the bottom right allows you to clamp the values of the levels between 0 and 1 (0-255). isOnTriangle (Point s)Solved: hi! i hand painted the text on the scroll but there are some uneven space between the text so i want to move some of the words but i wasn't able to - 12855366Polygon + triangulation is a planar graph. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. You can confirm mathematical triangulation, numbers 1 and 2, above, without knowing the identity of the common. Re: Substance is altering my geometry. substance painter not saving the files any more. 1 Correct answer. The viewport of Substance 3D Painter should be able to rendering meshes up to 10 millions triangles. e not fully transparent or solid. Re: Substance is altering my geometry. Only on overlapping UVs, changing UV triangulation after the unwrap in Blender is NOT fine. Painter doesn't start on the right GPU; Startup Issues. It’s a shame Substance Painter doesn’t have a way to hide polygons. The long thin polygons are showing up. Probably not a simple polygon? Invalid images for texture file: 'car texture. Other ranges are only supported via the UDIM system. Polygons with five sizes instead of four, which can lead to pinching Z-fighting (duplicate polygons in the same place) Decimation or triangulation (always use quads where possible) Clipping or. 0, (same problem in older version). I am having some really weird issues trying to get a working normal map for this small props project I'm doing. From your picture, it seems your UVs are beneath the UDIM 1001. This is the log: [Resources List Model] Icons memory budget set to 100MB. doing a mesh cleanup to make sure there isn't any nonmanifold geometry. The mode menu lets you switch the interface of Substance Painter. And there is no standard in the industry. 3) If there is less than 3 vertices in the set, we're done. I've tried both 'thin' and 'thick' and checked if there are any overlapping UVs. Each of these pieces should be a simple, non-self-intersecting polygon, separate from the. 4 Use Constraint delaunay triangulation to Triangulate a Polygon. Painter you paint normals through. Read through the polycount wiki and research best practices in this area. You can do this per mesh by using the triangulate command (Ctrl T) in mesh edit mode. You need to triangulate your mesh in Blender, and rebake the normal maps after. This is a linear time operation. Your Skeletal Mesh has too many bones, Unreal Engine 4's current max bone count is 65536. Theoretically, the original triangulation issues should be fixed in r66. Hi everybody, forgive me but I am still fairly green when it comes to Linux. The triangulated surface does not have to be smooth. I find it so much easier to get realistic textures in Substance Painter than in Blender. Asset Configuration. and you've long forgotten your wedding hashtag, it's time to naviga. The baking process in Substance Painter, for instance, has this method set up by default. After the import slightly modified mesh from the 3ds max in the substance painter through . Used Clean, deleted the imported projection texture files from shelf, every layer and projection brush, and from source folder, in separate save attempts, still not saving. e not fully transparent or solid. you can also use the Delauney Triangulation using QuickHull algorithm by projecting the 2D vertices onto a 3D paraboloid. Failed to load 3D scene. Which might be faster than ear clipping. I've tried a lot of different things. If it crossed a polygon edge, the TIN would not be a triangulation of that polygon. The bakers work internally with triangulated meshes; if the 3D models (low and high poly) are not triangulated, the bakers will triangulate the meshes themselves. Linear time triangulation algorithms are known for other special cases asreturns true if a point is within the triangle or on one of the edges. We recommend to uninstall them. Trying to triangulate a set of simple 2d polygons, I've come up with this algorithm: 1) For each vertex in the polygon, compute the angle between the two linked edges. exporting as an obj, re-importing into a fresh Maya scene, and then re-exporting to Substance. In the image below, I've marked your UV border edges with thicker lines. g. Application failed to start because of Qt; Crash or freeze during startup; Software conflicts; Rendering Issues. from substance_painter import event from substance_painter import project root_folder = "C:/temp" def test(): # A few declarations used in this example: mesh_file = f"{root_folder}/test. Cyril Dellenbach • Adobe Employee , Mar 14, 2023. 2gb) in size, SP gives this error: FBX : Could not create an importer. GG4RR3TT . Mine was caused by an imported texture. LEMMA 5. Message 1 of 3 psychoman357 11361 Views, 2 Replies 02-08-2020 03:24 PM baking problem with Substance Painter Hello there! I'm having an issue with this baking it. scene 3d failed to triangulate polygon (no ear found). However when i try to load in or bake on top the high poly it gives me these errors. New comments cannot be posted. What is weird is the exported model is not. 4. By reinstall, I mean my anti-virus, I reinstalled my anti-virus then installed substance painter via Adobe program. 2. 2gb) in size, SP gives this error: FBX : Could not create an importer. 66000000014901161 5318284. 4, 2021 10:45 a. First, the simple polygon is decomposed into a collection of simpler polygons, called monotone polygons. and then reimport it seems fine too. If you are getting artifacts, try changing the Coincidence Tolerance or scaling your geometry. I can't share the file as it's covered by an NDA, but I see no reason that the file should save fine one minute and not the next. I wish I had more information or a better explanation for what the issue is but I’m just currently trying to bake my high poly to low poly and it seems to be giving me this weird artifacts that no matter how much I change the parameters inside the baking settings, it won’t change. fbx project Substance Painter returns this error: [Project management] Failed to open project - 13846701Substance 3D Painter 9. When this happens the render engines algorithm has 2 choices to split. Painting in Substance 3D Painter can be achieved in many ways with manual tools or automatic actions. If your mesh is not triangulated the internal edges of quads and n-gons may vary between applications, resulting in a triangulation mismatch which causes x-shaped smoothing errors. So im currently at my job atm and Im bringing in a model to bake in substance basically to bake the maps from a HP onto a LP, and when it bakes it bakes everything but when you try to use the bit map as a mask it just said fails to decode map. Mac OS :. Even if I bake in Substance, it shows up. Unfortunately you're right, saving directly on a NAS can corrupt the substance files. 10 (vtkDelaunay2D), however when I update VTK to 9. This will allow to smudge in a non-destructive way over all the layers. 3. Substance Painter tangent space & triangulation still doesn't match with Unreal. ; If necessary, hit the Space Bar until you see the Polygon Statistics show up. Just hit export again, check the obj if it got normals correct this time, make a zip, upload it again. If you want to paint through a cylinder shape though for example, you can drag and drop a material while holding Alt, this will create a decal on your mesh and you can scale it so that the paiting goes through the whole thing. In order to display the thumbnails of the resources Substance Painter should read, process, and generate a preview icon. Hi @Farclaimer28022935h3cf, Thanks for the message. 2. Every program will triangulate every mesh behind the scenes, but they will usually triangulate it differently, so doing it beforehand will always keep textures consistent Baking failed with Color Map from Mesh; Black shading cross are visible on the mesh surface; Mesh parts bleed between each other; Normal map has strange colorful gradients; Normal texture looks faceted; Seams are visible after baking a normal texture; Seam visible on every face; Texture baked outside of Substance software looks incorrect Download or clone this project into the Substance 3D Painter plugins folder. I This diagonal splits the polygon into polygons with m and n m + 2 vertices. All rights reserved. 3 # Exporting the model for UE4. Failed to find Node for given afront point - Poly2Tri. 法线烘培完成后,我们可以明显看到树的表面出现了凹凸变化,但左下角有“[Scene 3D] Failed to triangulate polygon (no ear found). [Plugin - resources-updater] No project open, resources updater discarded. 0Hi @Ilya Orchakov,. 4. This can be recognized if the lighting seems to be inverted, or coming from the wrong side, but only for some light directions. Substance painter: Can't change project resolution without losing materials/details. If I could choose the polygon fill mode, set it to 0. #1. It places seams and unwraps your mesh. Save failed - this is unusual, check previous messages for more infor. Sorted by: 0. It seems that whenever I create a smart material the generators, in this case dirt and metal edge wear, doesn't update their input maps when I apply it to a different texture set. Mode. Default could be 1, to preserve current behavior, and. Therefore, some visual issues may happen when you apply your new textures on the non triangulate object. License. Application failed to start because of Qt; Crash or freeze during startup; Software conflicts; Rendering Issues. Now do the unwrap again and you will see it's not distorted. 1. JosephOG. The subdivision level 1 of the copied model is the low-poly model that has been topologicalized. This means that the entire scene being worked on in your favorite 3D modeling software will be transferred as close as possible. cancel. I Lemma: there are vertices u and w with uw in the interior. - paint. Probably not a simple polygon? [Scene 3D] Failed to compute tangents; need UV data in channel0 [Paint editor] Invalid scene, mesh 'pasted__pCube11' has no UV coordinates [Paint editor] Invalid scene, mesh 'pasted__pCube11' has no UV coordinates And the low poly mesh does not appear in the substance painter workspace. 's book on polygon mesh processing [5]. 3413873. Note that once added in the layer stack, there is no way to retrieve which smart. This program is supposed to save me some time. The issue is due to the mesh triangulation. I am getting this message periodically and time consumingly. When I am importing an FBX from Blender 3. 3) Create Fill layers with each imported texture. Oct 2017. probably need to update your docs so that others don't waste a pile of time. Will this be a problem in SP 1. I've tried closing all other apps in case there was a conflict, and r. If i zremesh i lose the details (those rivets) unless the polycount is mental. [Scene 3D] Failed to triangulate polygon (no ear found). 1 screenshot: my model in Maya; 2 screenshot: my model in Subtance Painter (I don't know why it is triangulated); 3 screenshot: "Triangulate" checkbox in Options is emptyIt's really a two-part problem. contains two drawings of the same polygon. If you work in blender 2. 4. Apply Smart UV Project. It might seem like a 3D selection tool from other 3DCC applications, but is actually a painting fill tool that results in pixel data. Clip holes innards. I tried with a few different models and could not replicate exactly, but I did see different shading issues with those same values. I'd advise you to relocate all your UV shells on. Thanks for the reply, Jeremie. Note that it is homebrew, no third-party tools were used, it took me about 3 weeks to implement and bugfix: Feed all points into Delaunay triangulation (to get most uniform triangles) Check along holes outlines and flip polygon pairs produced by Delaunay to match outlines. You need to scroll down the properties 'N' panel with the mousewheel in the file selector to get the Geometry section to show. 2. Substance 3D Painter can paint only on a positive space tile (on the right or the top of the UDIM 1001). New in Substance Painter: import your resources super easily! youtu. I have laid out the uv's with a 2 pixel border (see image below): However when I right out an fbx (3. Improves performance on simpler shapes and fixes some 3D use cases. This allows to: Update the 3D model topology. Hello @khalleu,. Polygon Fill tool "Mesh Fill" mode is filling more meshes than the selection (video) Re: Uv seams on model despite setting shell spacing proper. Deselect all of the polygons in your model. js might add extra fields to the point objects when computing the triangulation : they are prefixed with _p2t_ to avoid collisions with fields in the custom class. 3) Create Fill layers with each imported texture. This means that some UV islands run across multiple UV Tiles. For a polygon, this is as simple as finding the highest and lowest x and y coordinates of the polygon. (Blender 3. exr. [Scene 3D] Failed to load 3D scene. Export the textures from Substance painter. (Still same issue) Reinstalled it AGAIN (Still same issue)When you talk about the Baking that failed are you just trying to generate the default set of maps which SP2 works from or are you trying to do a high poly mesh to low poly mesh bake as well? Your screenshot of it in SP2 has a number of the maps generated via baking present, which suggests the bake succeeded for several maps!Painting. After updating to version 8. I'm sorry it took me so long to get back to you due to work. Go back to Maya or whatever software you imported it from and ungroup it, freeze transformation reassign-unfold the UV and delete its history. the classic "cube trick" (combine the mesh with a cube, delete the cube faces) resetting fbx export settings and ensuring that normal data is being exported properly. First, it breaks the polygon into pieces separated by NA values in x or y . 2gb) in size, SP gives this error: FBX : Could not create an importer. 2. The official Adobe Substance 3D subreddit! Share your questions/artworks/anything relevant here!. Getting the same problem using Substance 3D Painter, version 7. obj. Here's the easiest way to apply materials to specific areas fast!!!Substance Painter Playlist:option adds unnecessary polygons, it will hide the problem but not fix it. 3D constrained triangulation requires. I love manjaro and I am trying to become more familiar with Linux in general so please if you do have suggestions for me just keep that in mind but I greatly appreciate any help with this matter. This is because there is a mismatch between how the normal map was baked and how the mesh is currently triangulated. Here is a few more test I did: test01. I therefore need to split up the polygon geometries to more simple geometries with up to 4. Changes are made to all vertices on path. Result (plz ignore purple outlines):Not solved ! Having same issue. More than 2GB of VRAM are required to allow 8k export(0MB detected). Hit U again to switch back to your previous tool and paint across that mask. Normally triangulate looks only at the x and y coordinates. Low poly has UV's and loads in painter just fine. 1 from an earlier version, I can no longer open files saved on GD. Each mode has a dedicated purpose: Painting lets you paint over the 3D mesh and manipulate the layer stack. 49 C# Point in polygon. Direct3D orientation normal maps in Unity, which expects OpenGL orientation. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Used Clean, deleted the imported projection texture files from shelf, every layer and projection brush, and from source folder, in separate save attempts, still not saving. In almost every cases, this is something you want to avoid and Substance 3D Painter won't accept to work with UDIM as long as you have UV island crossing multiple Tiles. The small "x" in the center indicates the location specified for the hole. findCommonTriangle (TriPoint *a, TriPoint *b, Triangle *t) returns the triangle incident to t along edge ab. 2. 2gb) in size, SP gives this error: FBX : Could not create an importer. 5 upvotes · 2 comments. However, all game engines and programs like Substance triangulate it as that's the only way to display the mesh. No problems. If you bake from a highpoly counterpart, the normalmap will fix those shading uglinesses, but in order to do that, the lowpoly vertex normals must have to be taken into account. Defines how the color is generated when the Color Source is set to Mesh ID or Polygroup/Submesh ID. It offers several advantages to the paint mask: It is usually faster to setup and use with viewport selection modes. It's a way to try and ensure that normals are preserved. I Lemma: there are vertices u and w with uw in the interior. How to select and fill by UV or selected triangles. Solution 2: Keep one texture set but split in UDIMs using the UV Tile workflow. The File and Select button allows to update the current project's 3D model at any moment. UV Reprojection is an automatic process that happens when you changed the texture resolution or that you import a new mesh. 很快就定位了出错的模型,. I wasn't able to find a fix, I've been frustrated for years with Substance because of this issue. - Open sample project "Jade Toad". Normal Orientation. Sometimes the texture lack precision or has to compensate too much between the low and high poly geometry to be accurate enough. Triangulate the Monotone Polygons. it's always going to be triangulated. The computation of the skeleton is sensitive to size. #footer_privacy_policy | #footer. Re: Weird issue with "matching by. 3) Create Fill layers with each imported texture. Once this initial configuration is done. Secondly, you have some hard edges but with no corresponding split in the UVs. 41 3. Yeah. 1 screenshot: my model in Maya; 2 screenshot: my model in Subtance Painter (I don't know why it is triangulated); 3 screenshot: "Triangulate" checkbox in Options is empty It's really a two-part problem. poly2tri. Make sure the object (s) that you want to export is (are) selected in Blender. Thanks for the question. But it won't work. Whenever I import a UDIM texture set, it gives me the - 12783576. † If qr not a diagonal, let z be the reflex vertex farthest to qr inside 4pqr. 1 Build 1418 - 7c8c2fc4fdff1f8e3d4000066a023321898b6277 . e. txt file: car texture. I can't use Substance Painter anymore. Project was upgraded from 2020, to 2021, to. Hey, The way Substance Painter regenerates the textures when importing your model, is by reprojecting all your brush strokes according to you brush/mat settings and the (3d) point of view (3d or 2d depending where you painted). It's common to see this issue in low-poly models, that's because, apparently, Substance triangulates the faces of your models, so when you try to bring the textures back to Blender they look distored because the model is not. Jerc [developer] Aug 3, 2020 @ 10:30am. After the bakes are done the textures are automatically mapped to the correct channels for use by painter. I have also imported it in various settings from Substance Painter. any idea why this happens and how i can get it to look like a clean fill along the polygons? Locked post. I really need to get my software working for my job. Otherwise you can fix the ngons manually with the insert edge tool. I have tried applying before exporting as well. It's inconsistent though, sometimes a file will load. there's nothing I know that changes that as it's an intrinsic way these programs display polygons. After applying the baked normal maps from Substance painter in blender, the model looks like this: In Substance painter: Material nodes: Wireframe and sharpen edges in blue: shaders; normals; normal-map; Share. Substance 3D Painter 4K Viewport Textures using excessive VRAM? 7900 XTX Re: Uv seams on model despite setting shell spacing proper. This one is fairly straight forward. 78 to be textured in Substance Painter , the problem is whenever I bake the normal map for the model and use a metal material (basic material just metal at 1 and roughness at 0 ) it looks fine in the view port , but when I render an image (in Iray or Cycles) some artifacts. 2) Import textures without UDIM tile denotations. This type of layer/effect avoid to manually paint textures on the 3D model. Vertex paint Blender to Painter issue + edge small. hit it on single sided then you see the problem. 1 Correct answer. Whenever I try to. Getting the same problem using Substance 3D Painter, version 7. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type.